I say they are the most diverse class, and thats what makes them so much fun. And also playing as a socially awkward Tabaxi adds more to the fun. its the same damage profile for showing the expected DPR loss if you plan on using your bonus action to take the help action. The free content (largely the Basic Rules/SRD for subclasses) only contains one subclass per class - Thief, in this case. It accounts for two weapon fighting on your turn, and the additional damage expected if a rogue gets to apply sneak attack on that reaction. Pulling skills that neither class has alone without multi-classing is pretty awesome. Those are the three backgrounds available in the Player's Handbook, which is not free content. 5 or 6 fighter levels and 5 or 6 rogue levels gives you everything you need. But I'm sticking with my favorite because, when it's played right, it's pretty amazing. Just working with wizards or other rogues is so much fun. A strength based rogue easily works with a combination of fighter and rogue levels. And yes, there very well might be a race that has a superior advantage over all other races when it comes to playing a rogue. Of course there are other races with the ability to be an extremely good rogue. A Deep Gnome Rogue with Svirfneblin Magic is most definitely the best as far as stealth is concerned: (1) Nondetection at will, (2) you can blind others and/or make others deaf, (3) you can obscure your presence by blurring others sight, (4) you can disguise yourself, (5) stone camouflage whenever you are in rocky and/or stone environments, (6) Darkvision as far as 120 feet away, and (7) just because you're a Gnome you get Gnome Cunning.yeah, that's a Rogue. In return for something happening in game, the DM has said that we can make a list of 4 uncommon or rare magic items, and our reward will come from a d4 roll off that list. I don't need to multi-class and/or subclass my character in order to be awesome. I am running a level 8 phantom rogue in a campaign. Why? Because of the innate ability to use Svirfneblin Magic as a feat. And my absolute favorite race for this particular class is The Deep Gnome. This guide will give you an overview of the D&D rogue, how to play a rogue, and the different features youll acquire as you level up. Phandelver and Below: The Shattered Obelisk guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. In contrast, a Soulknife strikes and infiltrates with the mind. Magic Initiate explicitly says you can cast the 1st level spell at it's lowest level, which is also the case for charges and spells from items. Most assassins strike with physical weapons, and many burglars and spies use thieves’ tools to infiltrate secure locations. Mordenkainen Presents: Monsters of the Multiverse Actually, if I compare Wood Elf Magic with Magic Initiate, the wording suggests similar usage.
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